** This loot table editor uses the Rust clients bundle files to gather all the items currently in the game, that way as long as you client is up to date you will always have access to all the available items without needing a editor update.
** The editor also uses the item icons that are found in your Rust install directory
Common terms you will see throughout this overview;
Loot Table refers to the entire loot table .json file, it contains the loot profiles for all the containers
Loot Profile refers to the individual loot settings for a single container
Node Tree refers to the data tree structure of a advanced definitions
Getting Started (First load of the editor)
The first thing you should do before loading the editor is install the AlphaLoot plugin on your server. It will generate the default loot table which you will need in the editor.
Once the plugin has loaded you can find the loot table in /oxide/data/AlphaLoot/LootTables/default_loottable.json. Find this file and copy it to your PC
Upon first load of the editor you will be prompted to select your Rust client install directory. if you are unsure where this is located on your PC your can open Steam, go to the 'Library' tab, find Rust in your game list, right-click on it and select 'Properties', select the 'Local Files' tab, then click the 'Browse Local Files' button.
Once you have selected your Rust client directory you will be prompted to select a loot table data file (this is the .json file you copied from your server earlier)
Editor Interface
Upon loading a loot table in to the editor you will be presented with the entire editor interface.
In the top left are 3 buttons, Load File, Save File and Save As... These load and save your loot table file.
In the top right are 5 buttons, Help, Minimize and Close, and below them are Display Options and Quick Actions
Display Options opens a menu where you can change the editors window size, and the scale of the interface
Quick Actions is a set of tools that allow you to quickly make changes across the entire loot table (more on that later)
On the left hand side of the screen is a list of all the containers in the loot table. You can scroll up and down this list either with the scroll bar on the left, or with your mouse scroll wheel. The rest of the screen is loot profile window for the currently selected container. This will either be for a advanced profile, or a simple profile depending on what that container is set to
At the top of the loot profile window on the left are the various options for the loot profile.
Enabled dictates whether AlphaLoot will use this loot profile, if disabled AlphaLoot won't populate this container and leave the game to do it itself
Destroy container when empty dictates whether the game should destroy the container once all of its contents have been removed
Allow skinned items dictates whether AlphaLoot should apply pre-determined skins to skinnable items as they are created
Refresh contents will regenerate fresh loot for the container randomly in the time frame specified in Seconds between refresh
Profile type lets you specify if you want to use a Simple Profile, or a Advanced Profile for this container
Loot multiplier will multiply all the generated item amounts when the loot spawns by the number specified
Maximum items to spawn will prevent the loot profile from adding more items in the container then specified
Seconds between refresh has a minimum and maximum value field. When refreshing loot contents a random number will be selected between these 2 values
Amount of scrap to spawn also has a minimum and maximum value field. Once loot has been generated a random amount of scrap will be selected between these 2 values and added to the container
On the top right hand side of the loot profile window are 4 buttons. Open, Save, Preview Loot and Store Changes.
Open will allow you to replace this loot profile with another that you have saved previously
Save will allow you to save the current loot profile to be used at a later time
Preview Loot will open a window and randomly generate loot from the loot profile so you can see what is coming out of it
Store Changes must be used when you make a change to the loot profile to write your changes back in to the loot table. Note that this does not save the loot table, just updates it in memory
Loot Profiles
AlphaLoot provides 2 loot profile types for generating loot for each container;
Simple Profile, this is your basic RNG loot system. You specify a bunch of items, and the amount of items you wish to spawn, and the plugin will choose from those items randomly when populating a loot container. You can further control the loot chosen by specifying weights for each item.
To add items to a simple profile simply press the + button. This will open the item selector for you to choose the item you wish to add.
To remove a item from the simple profile press the - button on the item.
Once you have added items to the simple profile you can configure the options for each item by clicking on it. In the item editor you can edit the following;
The minimum and maximum amount of this item to spawn (chosen at random)
The condition percentage you want this item to spawn with (chosen at random)
The percentage chance this item will spawn as a blueprint.
The weight of the item.
The weight of each item is important, the higher the weight the more likely this item will be chosen. If all items have the same weight then they all have the same chance of being chosen so you would set rarer items with a lower weight, and more common items with a higher weight.
The weight is relative to all the other items in this loot profile. For example if you only had 2 items in the loot profile, say a stack of wood with a weight of 100, and a bolty with a weight of 1, then there would only be a 1% chance the bolty would be selected.
However if the wood had a weight of 5 and the bolty has a weight of 1 then there would be a 20% chance the bolty would be selected.
Advanced Profile, is more advanced than the simple profile in that it gives you a lot more control over what loot is likely to spawn and allows you to spawn multiple items at once (a rifle with ammo for example).
This is the same loot system that Rust uses and by default AlphaLoot will generate your loot table by making an exact clone of Rusts default loot table
A advanced profile has 3 different elements, or with the way the editor displays this data we will call them nodes;
Advanced Definition Node will always be the root node at the start of the node tree. It contains 2 values which determine whether this tree should be processed, and connection points for sub-definition nodes and item nodes.
Every Advanced Definition Node in the loot profile will be processed when generating loot, whether it progress past that node is determined by the 2 values associated with the node.
The 2 values of a Advanced Definition Node are;
Loops which determines how many times the plugin will attempt to process this node tree. For example, if you set this number to 2 the plugin will try and process this node tree 2 times.
Probability is the chance that this Advanced Definition Node will be processed. This is a value between 0.0 and 1.0 (0 being a 0% chance, and 1 being a 100% chance).
For every loop the plugin will generate a random number between 0.0 and 1.0, if the probability is greater than or equal to this randomly generated number then the node tree will be processed and will result in one or more items being added to the loot container. If it is less then it will do nothing.
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