FIVEM MOTHER HUB
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Fivem Codem- BLVCK Hud [ESX - QB] 15 € Script for free
Config
Adjustable on HTML/CSS
Customization UI
Supports SC,PMA,MBL
Animated Bars
Responsive Design
Most Soft Speedometer
Cinematic Mode Feauture
Hide / Show Hud Feauture
Compass On Mouse Move
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Config
C++:
Config = {}
Config.speedUnit = "kmh" -- Default speed unit - kmh or mph
Config.useLegacyFuel = false
Config.FuelExport = 'LegacyFuel'
Config.SeatBeltMinSpeed = 15.6464
Config.SeatBeltMaxSpeed = 55.6464
Config.HideRadarOnFoot = true -- if true Hide the map when you're walking
Config.Framework = "esx" -- newqb, oldqb, esx
Config.Voice = 2 -- 1 salty 2 pma 3 - mumble
Config.CommandHud = 'hudsettings'
Config.PlayerandMoneyHud =true
------------------------------------------------------Keys--------------------------------------------------------
Config.RegisterKeyMapping = true --- if true script uses RegisterKeyMapping system if false you can set keys from NotUseRegisterKeymappingCruiseKey
Config.rightindicator = "RIGHT" --- This will work even if RegisterKeyMapping is true or false
Config.leftindicator = "LEFT" --- This will work even if RegisterKeyMapping is true or false
Config.hazardlights = "DOWN" --- This will work even if RegisterKeyMapping is true or false
Config.seatbeltkey = "k" --- set this if RegisterKeymmaping is true
Config.cruisekey = "b" -- set this if RegisterKeymmaping is true
Config.NotUseRegisterKeymappingCruiseKey = 303 -- set this if RegisterKeymapping is false --U-- --- change key == https://docs.fivem.net/docs/game-references/controls/
Config.NotUseRegisterKeymappingSeatbeltKey = 323 -- set this if RegisterKeymapping is false --X-- --- change key == https://docs.fivem.net/docs/game-references/controls/
------------------------------------------------------Notify--------------------------------------------------------
Config.VeniceNotify = true --- if true use VeniceNotification or custom notfiy if false use esx shownotification
Config.VeniceUseNotify = function(text,time,type) TriggerEvent('codem-notification', text,time,type) end -- Custom notification event
Config.Notify1 ={text = "You put on seat belt", type = 'info', time = 5000 } --
Config.Notify2 ={text ="You took of seat belt", type = "info", time = 5000 } --
Config.Notify3 = {text = "You turned on cruise control", type ="info" , time = 5000} --
Config.Notify4 = {text = "You turned off cruise control", type ="info" , time = 5000} ---
------------------------------------------------------Shared Objects--------------------------------------------------------
Config.ESXGetSharedObject = function()
ESX = exports["es_extended"]:getSharedObject()
return esx
end
Config.OldQBGetSharedObject = function()
local QBCore = nil
while QBCore == nil do
TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
Citizen.Wait(200)
end
return QBCore
end
Config.NewQBGetSharedObject = function()
return exports["qb-core"].GetCoreObject()
end
local QBCore
local ESX
Citizen.CreateThread(function()
if Config.Framework == "newqb" then
QBCore = Config.NewQBGetSharedObject()
elseif Config.Framework == "oldqb" then
QBCore = Config.OldQBGetSharedObject()
elseif Config.Framework == "esx" then
ESX = Config.ESXGetSharedObject()
end
end)
Config.GetStatus = function()
Citizen.Wait(100)
while not nuiReady do
Citizen.Wait(0)
end
while true do
if Config.Framework == "newqb" or Config.Framework == "oldqb" then
while QBCore == nil do
Citizen.Wait(0)
end
while QBCore.Functions.GetPlayerData() == nil do
Citizen.Wait(0)
end
while QBCore.Functions.GetPlayerData().metadata == nil do
Citizen.Wait(0)
end
local myhunger = QBCore.Functions.GetPlayerData().metadata["hunger"]
local mythirst = QBCore.Functions.GetPlayerData().metadata["thirst"]
local stress = QBCore.Functions.GetPlayerData().metadata["stress"]
local hudStatus = Config.PlayerandMoneyHud
SendNUIMessage({food = myhunger, water = mythirst,stress = stress,hudStatus=hudStatus})
end
if Config.Framework == "esx" then
TriggerEvent('esx_status:getStatus', 'hunger', function(hunger)
TriggerEvent('esx_status:getStatus', 'thirst', function(thirst)
TriggerEvent('esx_status:getStatus', 'thirst', function(stress)
local myhunger = hunger.getPercent()
local mythirst = thirst.getPercent()
local myStrees = stress.getPercent()
local hudStatus = Config.PlayerandMoneyHud
SendNUIMessage({food = myhunger, water = mythirst,stress = myStrees,hudStatus=hudStatus})
end)
end)
end)
end
Citizen.Wait(7000)
end
end
Futuristic UI Designs
Adjustable on HTML/CSS
Customization UI
Supports SC,PMA,MBL
Animated Bars
Responsive Design
Most Soft Speedometer
Cinematic Mode Feauture
Hide / Show Hud Feauture
Compass On Mouse Move
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Last edited: